Reloop RMP-3 Instruction Manual Page 16

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ENGLISH
42
TRAKTOR PRO MAPPING
The numeration is based on the drawing that can be found on page 30
Control Function (Traktor) Description
2
Play/Pause
Starts and stops a loaded track in the selected deck
3
SetCue+PlayCue
•If no cue point is set, a new point will be created
•If a cue point has already been set, by pressing the cue button the track will
play from this position as long as the button is being pushed
4
List/treebrowse,open
browse mode
•Navigationthroughthelistview(>normalmode)
•Shift+turningthetrackwheel:navigationthroughtreeview(>normalmode)
•Pressingthetrackknob:opensbrowsemode(>browsemode)
5
Seek(Search)
Searchesthroughatrack(accelerationdependingondegreeofturning)
6
Treenavigation,Open/
Close folders
•Navigationthroughtreeview(>normalmode)
•Openandclosefolders(>browsemode)
7,8
Loop size
Adjuststheloop'ssize
9
Effectrotation
Navigates through the list of available effects of active deck
10
Deck switch
Switchesdeckcontrol;theselecteddeckisshownontheRMP-3'sdisplay(11)
11
Displays selected deck
SelecteddeckisshownontheRMP-3'sdisplay(11)
12
Loop IN
Sets loop-in point for the selected deck
13
LoopOUT
Sets loop-out point for the selected deck; the set interval is looped
14
Beat loop
Automaticallysetsaloopdependingontheselectedsize
15
Hotcues/effectbuttons
•Triggerssaveshotcues(1-4)(>normalmode)
•Shift+hotcues:triggerssavedhotcues(5-8)(>normalmode)
•Activateseffectbuttonsofeffectunitasociatedtotheselecteddeck[A-e1,
B-e2,C-e3,D-e4](>effectmode)
16
Store cue
Stores cue points in the track bank
17
Cue/Playmode
PressingtheCue/Playmodebuttonreturnstoplaybackmode(>normalmode),
deactivateseffect(>effectmode)andscratchmode
18
JogWheel:Pitchbend/
scratch/effectmodulation/
browse
•Pitchbend(>normalmode)
•Scratch(ifScratchbuttonhasbeenpressed)
•Effectmodulationduring>effectmode-Browsingcapabilitiesduring>browsemode
19
Load track
Loads track selected in list view
20
FXActivate
Intelligent FX activation
•PressingFXindeckA:assigneffectunit1
•PressingShift+FXindeckA:assigneffectunit2
•PressingFXindeckB:assigneffectunit2
•PressingShift+FXindeckB:assigneffectunit1
•PressingFXindeckC:assigneffectunit3
•PressingShift+FXindeckC:assigneffectunit4
•PressingFXindeckD:assigneffectunit4
•PressingShift+FXindeckD:assigneffectunit3
Note: Assigned effect units are indicated by the 4 LEDs near to FX Activate
21
Key lock
Activates/deactivateskeylock
22
Pitch/Volumefader/Dry-
Wet
•Pitch during > normal mode
•Shift+movingtheslider:adjustvolumeofselecteddeck
•Dry/wetfunctionofcorrespondingeffectunitduring>effectmode
23
Jog lock
LockstheJogWheelcompletelytopreventunintendedpitchbend/scratch/effect
modulation/browsingcapabilities
24
Pitchbend/automatic
crossfader
•Pitch bend
• Shift+pitchbendbuttons:automaticallymovesthecrossfadertotheleft/rightside
25
Jog:Xparameter
•FXparameter1during>effectmode
•Tree navigation during > browse mode
•Slow scratch during activated scratch mode
26
Jog: Y parameter
•FXparameter2during>effectmode
•List scrolling during >browse mode
•Fast scratch during activated scratch mode
27-30,
32-35
Effectselect
Select an effect that is assigned to a corresponding effect unit
31
Effectmode
Activates/deactivates>effectmode
36
Loop size
Directlyadjuststheloop'ssize
37
Sync/Settomaster
•Syncs selected deck to master deck
•Shift+Sync:Setsselecteddecktomasterdeck
38
TAP
PushingtheTAPbuttontothebeatofthemusicsetsthemanualBPMvalue
46
Shift
Allowsasecondfunctionforcertaincontrols
IM_RMP3_GB.indd 42 03.11.2009 09:18:38
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